update_scrollbar_transform_key(gpu_cache, &mut changes, node_id, transform, ScrollbarOrientation::Vertical);
update_scrollbar_transform_key(gpu_cache, &mut changes, node_id, transform, ScrollbarOrientation::Horizontal);
let mut info = t.warm(LayoutNodeId::new(0)).and_then(|w| w.scrollbar_info).expect("layout stored one");
t.warm_mut(LayoutNodeId::new(0)).expect("the fixture has a warm node").scrollbar_info = Some(info);