#[must_use] pub fn get_frame(&self, input_id: &InputPointId, frames_ago: usize) -> Option<&FullHitTest> {
#[must_use] pub fn get_history(&self, input_id: &InputPointId) -> Option<&VecDeque<FullHitTest>> {
#[must_use] pub fn has_sufficient_history_for_gestures(&self, input_id: &InputPointId) -> bool {
fn remap_node_ids(&mut self, dom_id: azul_core::dom::DomId, map: &crate::managers::NodeIdMap) {