Hello World [Rust]
Introduction
Azul is a GUI library written in Rust itself. Therefore, it might seem strange for newcomers
to see the first step being „please download a precompiled .dll / .so file“. However, in
practice there are very significant benefits once you get over this initial hurdle, that massively
outweigh the small disadvantage of having to download one .dll file:
- Fast recompilation times: only one depdency (the API) instead of hundreds from crates.io
- Library can be optimized layout code (hot path) while your UI binary can be unoptimized callback code (slow path)
/targetdirectory now only uses a couple MiB instead of GiB of space- DLLs can integrate with the OS-native package managers such as
apt,yumorbrewfor self-updates - Multiple Azul applications don't duplicate the library code: one update and all applications are patched
- Faster CI builds: no more recompilation of hundreds of crates
Additionally, it makes binding to other non-Rust languages also very easy, as Rust isn't the only language on the
planet (yet). The azul-doc codegen system generates the necessary bindings for various languages from the
„single source of truth“ in the api.json. It adapts to each languages conventions and generates „wrapepr extras“
such as integrations with the languages generic, string, vector, optional and error types - so you will, in
practice, not notice any difference to a regular „crates.io“ Rust library. You will only notice that your
Rust code will recompile much faster and your binary size is now in the kilobyte range.
Installation
Dynamic „DLL“ linking
First, get the prebuilt library. On Debian/Ubuntu and Fedora/RHEL you can
install the .deb / .rpm package from the GitHub release (installs
/usr/lib/libazul.so):
# linux - Debian / Ubuntu
curl -L -O https://github.com/fschutt/azul/releases/download/0.2.0/azul_0.2.0_amd64.deb
sudo apt install ./azul_0.2.0_amd64.deb
# linux - Fedora / RHEL
curl -L -O https://github.com/fschutt/azul/releases/download/0.2.0/azul-0.2.0-1.x86_64.rpm
sudo dnf install ./azul-0.2.0-1.x86_64.rpm
Instead of downloading the .deb manually, Debian/Ubuntu users can also
subscribe to the self-hosted apt repository served from azul.rs (it is
unsigned, hence the explicit [trusted=yes]):
echo "deb [trusted=yes] https://azul.rs/ui/apt stable main" | sudo tee /etc/apt/sources.list.d/azul.list
sudo apt update
sudo apt install azul
On macOS, a self-hosted Homebrew tap (a real git repository served from
azul.rs) installs libazul.dylib into the Homebrew prefix; point
AZ_LINK_PATH at $(brew --prefix)/lib/libazul.dylib:
brew tap fschutt/azul https://azul.rs/ui/homebrew-azul.git
brew install fschutt/azul/azul
There is currently no Chocolatey package, AUR or Alpine repository. On Windows, download the prebuilt DLL for your OS from the release page instead:
# windows
curl.exe -L -O https://azul.rs/ui/release/0.2.0/azul.dll
# linux
curl -L -O https://azul.rs/ui/release/0.2.0/libazul.so
# macos (Apple Silicon; Intel: libazul.x86_64.dylib)
curl -L -O https://azul.rs/ui/release/0.2.0/libazul.dylib
You will then only have one „Rust dependency“ when executing cargo tree, as the code in the DLL is already precompiled.
If you downloaded the DLL manually (instead of the .deb / .rpm), export AZ_LINK_PATH=/path/to/libazul.dylib (or .so / .dll):
# note: lenient DLL path discovery by build.rs
#
# also accepts the folder path (/my/path/to) and
# auto-discovers .a vs .dylib artifacts (prefers the latter)
#
# build.rs defaults to system-installed libazul if unset
export AZ_LINK_PATH=/my/path/to/libazul.so
Now, you only have to add the main crate (the API bindings) to your project.
Azul is not published on crates.io yet, and the crate's Rust API surface is
GENERATED by the in-repo azul-doc tool (the generated sources are not
committed), so a bare --git dependency cannot build. Clone the repo at the
release tag, run the generator once, then depend on the crate by path (the
package is named azul-dll; renaming it to azul gives you the usual
use azul::prelude::* paths):
# one-time: clone the repo at the release tag + generate the bindings
git clone --depth 1 --branch 0.2.0 https://github.com/fschutt/azul
cargo run --release --manifest-path azul/Cargo.toml -p azul-doc codegen all
# create new project and depend on the dll crate by path
cargo new --bin hello-azul
cd hello-azul
cargo add azul-dll --rename azul --path ../azul/dll \
--no-default-features --features link-dynamic
(If you keep the generated files somewhere else, point the build at them with
export AZ_CODEGEN_DIR=/path/to/generated-sources.)
The build.rs will then automatically configure cargo to link against that library
(important for shipping to users). Otherwise, it will try to link against the system-installed
libazul library or panic with a helpful message if your system isn't correctly configured.
Now your application will only be a couple hundred KB large and (re-)compile very fast,
since rustc only has to recompile your couple of functions, not the azul library code.
Note that dynamic linking is NOT the default feature set - you have to select it
with default-features = false, features = ["link-dynamic"]:
[dependencies.azul]
package = "azul-dll"
path = "../azul/dll"
default-features = false
features = ["link-dynamic"]
The build.rs system is relatively smart: if you have azul installed on your system,
but AZ_LINK_PATH is missing, it will link against the system library. So, installing
the .deb / .rpm package (or downloading the DLL and exporting AZ_LINK_PATH)
followed by cargo run should work (if not, open a ticket).
Static „Rust-native“ linking
The non-recommended, but still „easiest way“ to „simply install“ Azul is the
link-static feature, which does a full „build from source“ build. It is part
of the crate's default feature set, so you get it by simply omitting the
--no-default-features --features link-dynamic flags from the cargo add above.
# build from source (the transitive
# dependencies come from crates.io)
[dependencies.azul]
package = "azul-dll"
path = "../azul/dll"
features = ["link-static"]
This will give you a guaranteed build, but it will download all dependencies from crates.io
and compile the ~300 dependencies into a bloated ~20MB binary instead of a few hundred KB.
You'll also have to compile your code in --release mode, as usually the performance of the
framework will be too slow in debug mode. Compiling from source should take about 2 - 4 minutes.
It is also slow to recompile, as rustc will re-link all dependencies.
The only upside is that your binary is now a self-contained executable without any external
dependencies. However, you can get the same end-user experience by simply bundling the .dylib / .dll / .so,
or just downloading the .a file instead of the .dylib file - then your code will still be
statically linked in a single binary, but recompile faster.
Simple „Counter“ Example
The simplest example to showcase Azuls model is only about ~30 lines long:
// `prelude::*` brings in `App`, `AppConfig`, `Dom`,
// `RefAny`, `Update`, `LayoutCallbackInfo`,
// `CallbackInfo`, and `WindowCreateOptions`
use azul::prelude::*;
// `widgets::Button` is the built-in button widget
// widgets have to be imported separately, not in prelude
use azul::widgets::Button;
// Define your application data as a plain struct.
struct DataModel {
// The "single source of truth" for your application state
counter: usize,
}
// Callback that maps f(DataModel) -> Dom - runs once on
// startup and when `Update::RefreshDom` is returned by a callback
extern "C"
fn my_layout_func(mut data: RefAny, _: LayoutCallbackInfo) -> Dom {
// "RefAny" is a boxed struct that can do a
// "checked downcast" to your struct
let counter = match data.downcast_ref::<DataModel>() {
Some(d) => format!("{}", d.counter),
None => return Dom::create_body(),
};
// .with_css("...") is the builder counterpart of .set_css(...) - it
// consumes self and returns a new Dom, so we can chain it inline.
// Canonical shape: body > div{font-size:32px} > text(counter).
let label_dom = Dom::create_div()
.with_css("font-size: 32px")
.with_child(Dom::create_text(counter.as_str()));
// We use the "button" widget with its own API
let mut button = Button::create("Update counter");
// data.clone() simply bumps the refcount on the refany (thread-safe)
// and sets what callback handler we will use to mutate this RefAny
// when the button is actually clicked
button.set_on_click(data.clone(), my_on_click);
// Convert the button to a Dom, then override styling via the builder.
let button_dom = button.dom().with_css("flex-grow: 1");
// Final setup and return
Dom::create_body()
.with_child(label_dom)
.with_child(button_dom)
}
extern "C"
fn my_on_click(mut data: RefAny, _: CallbackInfo) -> Update {
// Downcast can theoretically fail, but this is not a problem
// in practice: worst case clicking button does nothing
let mut data = match data.downcast_mut::<DataModel>() {
Some(s) => s,
None => return Update::DoNothing, // error
};
// Here we now mutate the actual data...
data.counter += 1;
// And tell Azul to queue a new my_layout_func invocation
// (dom build -> cascade -> relayout -> display list -> render)
//
// NOTE: Azul aggressively caches resources, diffs the UI after
// layout() and reuses layout results. For quick animations,
// there are other ways to optimize performance later
Update::RefreshDom
}
fn main() {
// Initialize your data model, in whatever way
let data = DataModel { counter: 0 };
// AppConfig discovers all the "system config", which you can override,
// i.e. it will discover "system-native styling", monitors, etc.
let app_config = AppConfig::create();
// We can now configure the window(s) to spawn on startup
//
// NOTE: routing, like in a single-page application, is then later
// done by swapping the layout callback - this is the "/" default route
let window_config = WindowCreateOptions::create(my_layout_func);
// We now "move" the ownership of our data model into the framework
let app = App::create(RefAny::new(data), app_config);
// Runs the window - on Win32, this call does not return
// On other systems it depends on the window_config settings
app.run(window_config);
}
Five things to notice.
extern "C"— every callback crosses the FFI boundary, even in the „Rust-native“ case. The signature must beextern "C" fn(RefAny, LayoutCallbackInfo) -> Dom, as Azul uses theCcalling convention instead of the unstableRustcalling convention.downcast_ref::<DataModel>()— the runtime cast that recovers your concrete struct from the type-erasedRefAny. It returnsOption<Ref<DataModel>>(the_mutvariant returnsOption<RefMut<DataModel>>) because at the FFI boundary, the framework cannot statically know the type. The borrow is checked at runtime; if another part of the program already holds a borrow, the cast fails and you must returnUpdate::DoNothing.Dom::create_p_with_text,Dom::create_div,Dom::create_body— primitive node constructors. Everything else (buttons, lists, scroll regions) builds on top of them.with_css("...") / set_css("...")— both accept a CSS string.with_cssis the builder form (consumesself, returns a newDom),set_cssmutates in place. Multi-property strings are valid:"font-size: 50px; color: white;". You can also directly configure:hover { },:focus { }and@media ... { },@os(macos >= sonoma) { }dynamic queries directly inline — in difference to regular CSS.data.clone()—RefAny::clonebumps the reference count, does not deep-copy your struct. The clone is handed to the button so the click handler can downcast it later.
There are some parts we didn't use such as, which might be interesting to explore next.
_: LayoutCallbackInfo: carries read-only access to the system font cache, image cache, GL context, window size, routing and localization dictionariesWindowCreateOptionsconfigure window title, size, and decorations (covered in windowing).CallbackInfohas lots of functions with which to navigate, query the DOM, change CSS styles (without needing to rebuild the DOM), query computed layout and styles, etc.
Build and run
cargo run --release
You should see the window pictured on the hello-world landing page. Click the button: the counter increments, the layout callback re-runs, and the new value renders.
App::runopened a native window and ran the layout callback once with yourRefAny.- The returned
Domwas styled, laid out, and rendered (default: CPU-rendered, because of bad driver issues: usually this is fast enough, can be GPU-rendered if necessary). - On click, the button's event filter matched a
MouseUpinside its hit-test bounds. The framework borrowed yourRefAnymutably, ranmy_on_click, observed theUpdate::RefreshDomreturn, and re-invoked the layout callback. - The new
Domwas diffed against the previous one; only the changed text node was repainted.
Common errors
downcast_refreturnsNone— theRefAnyis already mutably borrowed elsewhere, or it holds a different type. ReturnDom::create_body()(orUpdate::DoNothing) and investigate.- The window opens blank — verify your layout callback actually returns a
Dom::create_body()with children. An emptyDomrenders to a blank window. - The counter does not update — your click callback returned
Update::DoNothing. Change toUpdate::RefreshDom.
Coming Up Next
- Application Architecture — Explains the concepts of architecting a larger Azul application
- Document Object Model — The Dom tree - node types, hierarchy, and CSS
- Hello World [Python]